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Crafting simulator

Use currency on an item and see which modifiers and tiers it can roll next

Simulation estimateGo to the crafting guide
Type
Base
Item level

Changing the base or item level starts over with a new item

Fortified Hammer
Normal · Fortified Hammer · Item level 82
Prefix0 / 0
  • Normal items have no modifiers
Suffix0 / 0
    Modifier values are shown as tier ranges

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    Omen
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    GGG Currency Exchange · as of 2026-11-15 20:00 KST (11:00 UTC)

    Modifiers that can roll

    70 tiers can roll now

    What the next Exalted Orb can add. Item level 82, types already on the item left out

    • Adds # to # Physical Damage
      Physical · Attack
      9 / 9
      T1Level 75Adds (26-39) to (44-66) Physical DamageCan roll
      T2Level 65Adds (21-31) to (36-53) Physical DamageCan roll
      T3Level 60Adds (16-24) to (28-42) Physical DamageCan roll
      T4Level 54Adds (13-20) to (23-35) Physical DamageCan roll
      T5Level 46Adds (10-15) to (18-26) Physical DamageCan roll
      T6Level 33Adds (8-12) to (14-21) Physical DamageCan roll
      T7Level 16Adds (6-9) to (11-16) Physical DamageCan roll
      T8Level 8Adds (4-6) to (7-11) Physical DamageCan roll
      T9Level 1Adds (1-2) to (4-5) Physical DamageCan roll
    • Adds # to # Fire Damage
      Elemental · Fire · Attack
      10 / 10
      T1Level 81Adds (88-101) to (133-154) Fire DamageCan roll
      T2Level 75Adds (62-85) to (101-129) Fire DamageCan roll
      T3Level 65Adds (47-59) to (74-97) Fire DamageCan roll
      T4Level 60Adds (35-44) to (56-71) Fire DamageCan roll
      T5Level 54Adds (25-33) to (38-54) Fire DamageCan roll
      T6Level 46Adds (20-24) to (32-37) Fire DamageCan roll
      T7Level 33Adds (13-19) to (21-29) Fire DamageCan roll
      T8Level 16Adds (7-11) to (13-19) Fire DamageCan roll
      T9Level 8Adds (4-6) to (7-10) Fire DamageCan roll
      T10Level 1Adds (1-2) to (3-5) Fire DamageCan roll
    • Adds # to # Cold Damage
      Elemental · Cold · Attack
      10 / 10
      T1Level 81Adds (72-81) to (110-123) Cold DamageCan roll
      T2Level 75Adds (55-69) to (83-106) Cold DamageCan roll
      T3Level 65Adds (40-53) to (62-80) Cold DamageCan roll
      T4Level 60Adds (31-38) to (47-59) Cold DamageCan roll
      T5Level 54Adds (22-29) to (34-44) Cold DamageCan roll
      T6Level 46Adds (17-20) to (26-32) Cold DamageCan roll
      T7Level 33Adds (11-15) to (17-24) Cold DamageCan roll
      T8Level 16Adds (6-9) to (10-16) Cold DamageCan roll
      T9Level 8Adds (3-5) to (6-9) Cold DamageCan roll
      T10Level 1Adds (1-2) to (3-4) Cold DamageCan roll
    • Adds # to # Lightning Damage
      Elemental · Lightning · Attack
      10 / 10
      T1Level 81Adds (1-12) to (202-234) Lightning DamageCan roll
      T2Level 75Adds (1-10) to (157-196) Lightning DamageCan roll
      T3Level 65Adds (1-8) to (111-152) Lightning DamageCan roll
      T4Level 60Adds (1-6) to (85-107) Lightning DamageCan roll
      T5Level 54Adds (1-4) to (63-82) Lightning DamageCan roll
      T6Level 46Adds (1-3) to (55-60) Lightning DamageCan roll
      T7Level 33Adds (1-2) to (36-52) Lightning DamageCan roll
      T8Level 16Adds (1-2) to (20-30) Lightning DamageCan roll
      T9Level 8Adds 1 to (13-19) Lightning DamageCan roll
      T10Level 1Adds 1 to (4-6) Lightning DamageCan roll
    • #% increased Physical Damage
      Physical · Attack
      8 / 8
      T1Level 82(170-179)% increased Physical DamageCan roll
      T2Level 75(155-169)% increased Physical DamageCan roll
      T3Level 60(135-154)% increased Physical DamageCan roll
      T4Level 46(110-134)% increased Physical DamageCan roll
      T5Level 33(85-109)% increased Physical DamageCan roll
      T6Level 16(65-84)% increased Physical DamageCan roll
      T7Level 8(50-64)% increased Physical DamageCan roll
      T8Level 1(40-49)% increased Physical DamageCan roll
    • #% increased Physical Damage / +# to Accuracy Rating
      Physical · Attack
      8 / 8
      T1Level 81(75-79)% increased Physical Damage / +(175-200) to Accuracy RatingCan roll
      T2Level 70(65-74)% increased Physical Damage / +(150-174) to Accuracy RatingCan roll
      T3Level 65(55-64)% increased Physical Damage / +(124-149) to Accuracy RatingCan roll
      T4Level 54(45-54)% increased Physical Damage / +(98-123) to Accuracy RatingCan roll
      T5Level 38(35-44)% increased Physical Damage / +(73-97) to Accuracy RatingCan roll
      T6Level 23(25-34)% increased Physical Damage / +(47-72) to Accuracy RatingCan roll
      T7Level 14(20-24)% increased Physical Damage / +(21-46) to Accuracy RatingCan roll
      T8Level 8(15-19)% increased Physical Damage / +(16-20) to Accuracy RatingCan roll
    • +# to Accuracy Rating
      Attack
      9 / 9
      T1Level 76+(451-550) to Accuracy RatingCan roll
      T2Level 67+(347-450) to Accuracy RatingCan roll
      T3Level 58+(237-346) to Accuracy RatingCan roll
      T4Level 48+(168-236) to Accuracy RatingCan roll
      T5Level 36+(124-167) to Accuracy RatingCan roll
      T6Level 26+(85-123) to Accuracy RatingCan roll
      T7Level 18+(61-84) to Accuracy RatingCan roll
      T8Level 13+(33-60) to Accuracy RatingCan roll
      T9Level 8+(11-32) to Accuracy RatingCan roll
    • #% increased Elemental Damage with Attacks
      Elemental · Fire · Cold · Lightning
      6 / 6
      T1Level 81(87-100)% increased Elemental Damage with AttacksCan roll
      T2Level 60(73-86)% increased Elemental Damage with AttacksCan roll
      T3Level 46(63-72)% increased Elemental Damage with AttacksCan roll
      T4Level 33(53-62)% increased Elemental Damage with AttacksCan roll
      T5Level 16(36-52)% increased Elemental Damage with AttacksCan roll
      T6Level 4(19-35)% increased Elemental Damage with AttacksCan roll

    Odds

    Weights not public

    Game files say only whether a modifier can roll, not how often. So there are no success odds or average costs here, and random results pick one candidate evenly and are marked as estimates.

    Repeats use the same assumption as practice. Only essences with outcome weights in the game files show an estimated spread.

    View on Craft of Exile