Crafting simulator
Use currency on an item and see which modifiers and tiers it can roll next
Simulation estimateGo to the crafting guide
Changing the base or item level starts over with a new item
Fortified Hammer
Normal · Fortified Hammer · Item level 82
Prefix0 / 0
- Normal items have no modifiers
Suffix0 / 0
Modifier values are shown as tier ranges
Currency
Basic
Greater
Perfect
Essence
Omen
Hover a currency to read what it does. Click it to see the result here
Queued omensNone
Steps
No currency used yet. Each click is listed here in order
Currency used0
Market total0 ex
GGG Currency Exchange · as of 2026-11-15 20:00 KST (11:00 UTC)
Modifiers that can roll
What the next Exalted Orb can add. Item level 82, types already on the item left out
- 9 / 9Adds # to # Physical DamagePhysical · AttackT1Level 75Adds (26-39) to (44-66) Physical DamageCan rollT2Level 65Adds (21-31) to (36-53) Physical DamageCan rollT3Level 60Adds (16-24) to (28-42) Physical DamageCan rollT4Level 54Adds (13-20) to (23-35) Physical DamageCan rollT5Level 46Adds (10-15) to (18-26) Physical DamageCan rollT6Level 33Adds (8-12) to (14-21) Physical DamageCan rollT7Level 16Adds (6-9) to (11-16) Physical DamageCan rollT8Level 8Adds (4-6) to (7-11) Physical DamageCan rollT9Level 1Adds (1-2) to (4-5) Physical DamageCan roll
- 10 / 10Adds # to # Fire DamageElemental · Fire · AttackT1Level 81Adds (88-101) to (133-154) Fire DamageCan rollT2Level 75Adds (62-85) to (101-129) Fire DamageCan rollT3Level 65Adds (47-59) to (74-97) Fire DamageCan rollT4Level 60Adds (35-44) to (56-71) Fire DamageCan rollT5Level 54Adds (25-33) to (38-54) Fire DamageCan rollT6Level 46Adds (20-24) to (32-37) Fire DamageCan rollT7Level 33Adds (13-19) to (21-29) Fire DamageCan rollT8Level 16Adds (7-11) to (13-19) Fire DamageCan rollT9Level 8Adds (4-6) to (7-10) Fire DamageCan rollT10Level 1Adds (1-2) to (3-5) Fire DamageCan roll
- 10 / 10Adds # to # Cold DamageElemental · Cold · AttackT1Level 81Adds (72-81) to (110-123) Cold DamageCan rollT2Level 75Adds (55-69) to (83-106) Cold DamageCan rollT3Level 65Adds (40-53) to (62-80) Cold DamageCan rollT4Level 60Adds (31-38) to (47-59) Cold DamageCan rollT5Level 54Adds (22-29) to (34-44) Cold DamageCan rollT6Level 46Adds (17-20) to (26-32) Cold DamageCan rollT7Level 33Adds (11-15) to (17-24) Cold DamageCan rollT8Level 16Adds (6-9) to (10-16) Cold DamageCan rollT9Level 8Adds (3-5) to (6-9) Cold DamageCan rollT10Level 1Adds (1-2) to (3-4) Cold DamageCan roll
- 10 / 10Adds # to # Lightning DamageElemental · Lightning · AttackT1Level 81Adds (1-12) to (202-234) Lightning DamageCan rollT2Level 75Adds (1-10) to (157-196) Lightning DamageCan rollT3Level 65Adds (1-8) to (111-152) Lightning DamageCan rollT4Level 60Adds (1-6) to (85-107) Lightning DamageCan rollT5Level 54Adds (1-4) to (63-82) Lightning DamageCan rollT6Level 46Adds (1-3) to (55-60) Lightning DamageCan rollT7Level 33Adds (1-2) to (36-52) Lightning DamageCan rollT8Level 16Adds (1-2) to (20-30) Lightning DamageCan rollT9Level 8Adds 1 to (13-19) Lightning DamageCan rollT10Level 1Adds 1 to (4-6) Lightning DamageCan roll
- 8 / 8#% increased Physical DamagePhysical · AttackT1Level 82(170-179)% increased Physical DamageCan rollT2Level 75(155-169)% increased Physical DamageCan rollT3Level 60(135-154)% increased Physical DamageCan rollT4Level 46(110-134)% increased Physical DamageCan rollT5Level 33(85-109)% increased Physical DamageCan rollT6Level 16(65-84)% increased Physical DamageCan rollT7Level 8(50-64)% increased Physical DamageCan rollT8Level 1(40-49)% increased Physical DamageCan roll
- 8 / 8#% increased Physical Damage / +# to Accuracy RatingPhysical · AttackT1Level 81(75-79)% increased Physical Damage / +(175-200) to Accuracy RatingCan rollT2Level 70(65-74)% increased Physical Damage / +(150-174) to Accuracy RatingCan rollT3Level 65(55-64)% increased Physical Damage / +(124-149) to Accuracy RatingCan rollT4Level 54(45-54)% increased Physical Damage / +(98-123) to Accuracy RatingCan rollT5Level 38(35-44)% increased Physical Damage / +(73-97) to Accuracy RatingCan rollT6Level 23(25-34)% increased Physical Damage / +(47-72) to Accuracy RatingCan rollT7Level 14(20-24)% increased Physical Damage / +(21-46) to Accuracy RatingCan rollT8Level 8(15-19)% increased Physical Damage / +(16-20) to Accuracy RatingCan roll
- 9 / 9+# to Accuracy RatingAttackT1Level 76+(451-550) to Accuracy RatingCan rollT2Level 67+(347-450) to Accuracy RatingCan rollT3Level 58+(237-346) to Accuracy RatingCan rollT4Level 48+(168-236) to Accuracy RatingCan rollT5Level 36+(124-167) to Accuracy RatingCan rollT6Level 26+(85-123) to Accuracy RatingCan rollT7Level 18+(61-84) to Accuracy RatingCan rollT8Level 13+(33-60) to Accuracy RatingCan rollT9Level 8+(11-32) to Accuracy RatingCan roll
- 6 / 6#% increased Elemental Damage with AttacksElemental · Fire · Cold · LightningT1Level 81(87-100)% increased Elemental Damage with AttacksCan rollT2Level 60(73-86)% increased Elemental Damage with AttacksCan rollT3Level 46(63-72)% increased Elemental Damage with AttacksCan rollT4Level 33(53-62)% increased Elemental Damage with AttacksCan rollT5Level 16(36-52)% increased Elemental Damage with AttacksCan rollT6Level 4(19-35)% increased Elemental Damage with AttacksCan roll
Odds
Game files say only whether a modifier can roll, not how often. So there are no success odds or average costs here, and random results pick one candidate evenly and are marked as estimates.
Repeats use the same assumption as practice. Only essences with outcome weights in the game files show an estimated spread.
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