Crafting guide
Pick the mods you want and see the order of currency that gets them
Fortified Hammer
Prefix0 / 3
- Empty prefix slot
- Empty prefix slot
- Empty prefix slot
Suffix0 / 3
- Empty suffix slot
- Empty suffix slot
- Empty suffix slot
Corruption result (optional)0 / 1
- Empty corruption slot · add one from the list below
A Vaal Orb is assumed to add one Assumed
Mods that can roll
- Adds # to # Physical DamagePhysical · AttackT1–T9
- Adds # to # Fire DamageElemental · Fire · AttackT1–T10
- Adds # to # Cold DamageElemental · Cold · AttackT1–T10
- Adds # to # Lightning DamageElemental · Lightning · AttackT1–T10
- #% increased Physical DamagePhysical · AttackT1–T8
- #% increased Physical Damage+# to Accuracy RatingPhysical · AttackT1–T8
- +# to Accuracy RatingAttackT1–T9
- #% increased Elemental Damage with AttacksElemental · Fire · Cold · LightningT1–T6
- Gain #% of Damage as Extra Physical DamagePhysicalT1
- Gain #% of Damage as Extra Fire DamageElemental · FireT1
- Gain #% of Damage as Extra Cold DamageElemental · ColdT1
- Gain #% of Damage as Extra Lightning DamageElemental · LightningT1