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Crafting guide

Pick the mods you want and see the order of currency that gets them

Go to the crafting simulator
Set the goal
Item to make
Type
Base
Item level

Fortified Hammer

One Hand Mace · Item level 82 · Rare

0 mods wanted

Prefix0 / 3

  • Empty prefix slot
  • Empty prefix slot
  • Empty prefix slot

Suffix0 / 3

  • Empty suffix slot
  • Empty suffix slot
  • Empty suffix slot

Corruption result (optional)0 / 1

  • Empty corruption slot · add one from the list below

A Vaal Orb is assumed to add one Assumed

Mods that can roll

Mods that roll on Fortified Hammer at item level 82. Pick one mod per group

  • Adds # to # Physical DamagePhysical · AttackT1–T9
  • Adds # to # Fire DamageElemental · Fire · AttackT1–T10
  • Adds # to # Cold DamageElemental · Cold · AttackT1–T10
  • Adds # to # Lightning DamageElemental · Lightning · AttackT1–T10
  • #% increased Physical DamagePhysical · AttackT1–T8
  • #% increased Physical Damage+# to Accuracy RatingPhysical · AttackT1–T8
  • +# to Accuracy RatingAttackT1–T9
  • #% increased Elemental Damage with AttacksElemental · Fire · Cold · LightningT1–T6
  • Gain #% of Damage as Extra Physical DamagePhysicalT1
  • Gain #% of Damage as Extra Fire DamageElemental · FireT1
  • Gain #% of Damage as Extra Cold DamageElemental · ColdT1
  • Gain #% of Damage as Extra Lightning DamageElemental · LightningT1