Augments
Runes · soul cores · idols · 305 shown · 0.5.5.9
305 shown
Lesser Desert Rune- Martial Weapon
- Adds 4 to 6 Fire DamageBonded: 30% increased Ignite Magnitude
- Wand·Staff
- Gain 6% of Damage as Extra Fire DamageBonded: 30% increased Ignite Magnitude
- Armour
- +10% to Fire ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Desert Rune- Martial Weapon
- Adds 7 to 11 Fire DamageBonded: 30% increased Ignite Magnitude
- Wand·Staff
- Gain 8% of Damage as Extra Fire DamageBonded: 30% increased Ignite Magnitude
- Armour
- +14% to Fire ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Greater Desert Rune- Martial Weapon
- Adds 13 to 16 Fire DamageBonded: 30% increased Ignite Magnitude
- Wand·Staff
- Gain 10% of Damage as Extra Fire DamageBonded: 30% increased Ignite Magnitude
- Armour
- +18% to Fire ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Perfect Desert Rune- Martial Weapon
- Adds 17 to 20 Fire DamageBonded: 30% increased Ignite Magnitude
- Wand·Staff
- Gain 12% of Damage as Extra Fire DamageBonded: 30% increased Ignite Magnitude
- Armour
- +22% to Fire ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Lesser Glacial Rune- Martial Weapon
- Adds 3 to 5 Cold DamageBonded: 30% increased Freeze Buildup
- Wand·Staff
- Gain 6% of Damage as Extra Cold DamageBonded: 30% increased Freeze Buildup
- Armour
- +10% to Cold ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Glacial Rune- Martial Weapon
- Adds 6 to 10 Cold DamageBonded: 30% increased Freeze Buildup
- Wand·Staff
- Gain 8% of Damage as Extra Cold DamageBonded: 30% increased Freeze Buildup
- Armour
- +14% to Cold ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Greater Glacial Rune- Martial Weapon
- Adds 9 to 15 Cold DamageBonded: 30% increased Freeze Buildup
- Wand·Staff
- Gain 10% of Damage as Extra Cold DamageBonded: 30% increased Freeze Buildup
- Armour
- +18% to Cold ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Perfect Glacial Rune- Martial Weapon
- Adds 16 to 20 Cold DamageBonded: 30% increased Freeze Buildup
- Wand·Staff
- Gain 12% of Damage as Extra Cold DamageBonded: 30% increased Freeze Buildup
- Armour
- +22% to Cold ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Lesser Storm Rune- Martial Weapon
- Adds 1 to 10 Lightning DamageBonded: 30% increased Magnitude of Shock you inflict
- Wand·Staff
- Gain 6% of Damage as Extra Lightning DamageBonded: 30% increased Magnitude of Shock you inflict
- Armour
- +10% to Lightning ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Storm Rune- Martial Weapon
- Adds 1 to 20 Lightning DamageBonded: 30% increased Magnitude of Shock you inflict
- Wand·Staff
- Gain 8% of Damage as Extra Lightning DamageBonded: 30% increased Magnitude of Shock you inflict
- Armour
- +14% to Lightning ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Greater Storm Rune- Martial Weapon
- Adds 1 to 30 Lightning DamageBonded: 30% increased Magnitude of Shock you inflict
- Wand·Staff
- Gain 10% of Damage as Extra Lightning DamageBonded: 30% increased Magnitude of Shock you inflict
- Armour
- +18% to Lightning ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Perfect Storm Rune- Martial Weapon
- Adds 1 to 40 Lightning DamageBonded: 30% increased Magnitude of Shock you inflict
- Wand·Staff
- Gain 12% of Damage as Extra Lightning DamageBonded: 30% increased Magnitude of Shock you inflict
- Armour
- +22% to Lightning ResistanceBonded: +20 to maximum Life / +20 to maximum Mana
Lesser Iron Rune- Martial Weapon
- 14% increased Physical DamageBonded: 20% increased effect of Fully Broken Armour
- Wand·Staff
- 20% increased Spell DamageBonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
- Armour
- 14% increased Armour, Evasion and Energy ShieldBonded: +20 to maximum Life / +20 to maximum Mana
Iron Rune- Martial Weapon
- 16% increased Physical DamageBonded: 20% increased effect of Fully Broken Armour
- Wand·Staff
- 25% increased Spell DamageBonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
- Armour
- 16% increased Armour, Evasion and Energy ShieldBonded: +20 to maximum Life / +20 to maximum Mana
Greater Iron Rune- Martial Weapon
- 18% increased Physical DamageBonded: 20% increased effect of Fully Broken Armour
- Wand·Staff
- 30% increased Spell DamageBonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
- Armour
- 18% increased Armour, Evasion and Energy ShieldBonded: +20 to maximum Life / +20 to maximum Mana
Perfect Iron Rune- Martial Weapon
- 20% increased Physical DamageBonded: 20% increased effect of Fully Broken Armour
- Wand·Staff
- 35% increased Spell DamageBonded: Break Armour on Critical Hit with Spells equal to 12% of Physical Damage dealt
- Armour
- 20% increased Armour, Evasion and Energy ShieldBonded: +20 to maximum Life / +20 to maximum Mana
Lesser Body Rune- Martial Weapon
- Leeches 3% of Physical Damage as LifeBonded: 5% increased maximum Life
- Wand·Staff
- +30 to maximum Energy ShieldBonded: 5% increased maximum Life
- Armour
- +30 to maximum LifeBonded: +20 to maximum Life / +20 to maximum Mana
Body Rune- Martial Weapon
- Leeches 4% of Physical Damage as LifeBonded: 5% increased maximum Life
- Wand·Staff
- +40 to maximum Energy ShieldBonded: 5% increased maximum Life
- Armour
- +45 to maximum LifeBonded: +20 to maximum Life / +20 to maximum Mana
Greater Body Rune- Martial Weapon
- Leeches 5% of Physical Damage as LifeBonded: 5% increased maximum Life
- Wand·Staff
- +50 to maximum Energy ShieldBonded: 5% increased maximum Life
- Armour
- +60 to maximum LifeBonded: +20 to maximum Life / +20 to maximum Mana
Perfect Body Rune- Martial Weapon
- Leeches 6% of Physical Damage as LifeBonded: 5% increased maximum Life
- Wand·Staff
- +60 to maximum Energy ShieldBonded: 5% increased maximum Life
- Armour
- +75 to maximum LifeBonded: +20 to maximum Life / +20 to maximum Mana
Lesser Mind Rune- Martial Weapon
- Leeches 2% of Physical Damage as ManaBonded: 5% increased maximum Mana
- Wand·Staff
- +45 to maximum ManaBonded: 5% increased maximum Mana
- Armour
- +20 to maximum ManaBonded: +20 to maximum Life / +20 to maximum Mana
Mind Rune- Martial Weapon
- Leeches 3% of Physical Damage as ManaBonded: 5% increased maximum Mana
- Wand·Staff
- +60 to maximum ManaBonded: 5% increased maximum Mana
- Armour
- +30 to maximum ManaBonded: +20 to maximum Life / +20 to maximum Mana
Greater Mind Rune- Martial Weapon
- Leeches 4% of Physical Damage as ManaBonded: 5% increased maximum Mana
- Wand·Staff
- +75 to maximum ManaBonded: 5% increased maximum Mana
- Armour
- +40 to maximum ManaBonded: +20 to maximum Life / +20 to maximum Mana
Perfect Mind Rune- Martial Weapon
- Leeches 5% of Physical Damage as ManaBonded: 5% increased maximum Mana
- Wand·Staff
- +90 to maximum ManaBonded: 5% increased maximum Mana
- Armour
- +50 to maximum ManaBonded: +20 to maximum Life / +20 to maximum Mana
Lesser Rebirth Rune- Martial Weapon
- Gain 15 Life per enemy killedBonded: Regenerate 0.4% of maximum Life per second
- Wand·Staff
- 6% increased Energy Shield Recharge RateBonded: 8% of Damage taken Recouped as Life
- Armour
- Regenerate 0.35% of maximum Life per secondBonded: +20 to maximum Life / +20 to maximum Mana
Rebirth Rune- Martial Weapon
- Gain 25 Life per enemy killedBonded: Regenerate 0.4% of maximum Life per second
- Wand·Staff
- 8% increased Energy Shield Recharge RateBonded: 8% of Damage taken Recouped as Life
- Armour
- Regenerate 0.4% of maximum Life per secondBonded: +20 to maximum Life / +20 to maximum Mana
Greater Rebirth Rune- Martial Weapon
- Gain 35 Life per enemy killedBonded: Regenerate 0.4% of maximum Life per second
- Wand·Staff
- 10% increased Energy Shield Recharge RateBonded: 8% of Damage taken Recouped as Life
- Armour
- Regenerate 0.45% of maximum Life per secondBonded: +20 to maximum Life / +20 to maximum Mana
Perfect Rebirth Rune- Martial Weapon
- Gain 45 Life per enemy killedBonded: Regenerate 0.4% of maximum Life per second
- Wand·Staff
- 12% increased Energy Shield Recharge RateBonded: 8% of Damage taken Recouped as Life
- Armour
- Regenerate 0.5% of maximum Life per secondBonded: +20 to maximum Life / +20 to maximum Mana
Lesser Inspiration Rune- Martial Weapon
- Gain 10 Mana per enemy killedBonded: 12% of Skill Mana Costs Converted to Life Costs
- Wand·Staff
- 20% increased Mana Regeneration RateBonded: 16% increased Mana Cost Efficiency
- Armour
- 12% increased Mana Regeneration RateBonded: +20 to maximum Life / +20 to maximum Mana
Inspiration Rune- Martial Weapon
- Gain 20 Mana per enemy killedBonded: 12% of Skill Mana Costs Converted to Life Costs
- Wand·Staff
- 25% increased Mana Regeneration RateBonded: 16% increased Mana Cost Efficiency
- Armour
- 15% increased Mana Regeneration RateBonded: +20 to maximum Life / +20 to maximum Mana
Greater Inspiration Rune- Martial Weapon
- Gain 30 Mana per enemy killedBonded: 12% of Skill Mana Costs Converted to Life Costs
- Wand·Staff
- 30% increased Mana Regeneration RateBonded: 16% increased Mana Cost Efficiency
- Armour
- 18% increased Mana Regeneration RateBonded: +20 to maximum Life / +20 to maximum Mana
Perfect Inspiration Rune- Martial Weapon
- Gain 40 Mana per enemy killedBonded: 12% of Skill Mana Costs Converted to Life Costs
- Wand·Staff
- 35% increased Mana Regeneration RateBonded: 16% increased Mana Cost Efficiency
- Armour
- 21% increased Mana Regeneration RateBonded: +20 to maximum Life / +20 to maximum Mana
Lesser Stone Rune- Martial Weapon
- Causes 20% increased Stun BuildupBonded: 40% increased Damage against Immobilised Enemies
- Wand·Staff
- Gain additional Stun Threshold equal to 10% of maximum Energy ShieldBonded: 30% increased Immobilisation buildup
- Armour
- +50 to Stun ThresholdBonded: +20 to maximum Life / +20 to maximum Mana
Stone Rune- Martial Weapon
- Causes 30% increased Stun BuildupBonded: 40% increased Damage against Immobilised Enemies
- Wand·Staff
- Gain additional Stun Threshold equal to 12% of maximum Energy ShieldBonded: 30% increased Immobilisation buildup
- Armour
- +75 to Stun ThresholdBonded: +20 to maximum Life / +20 to maximum Mana
Greater Stone Rune- Martial Weapon
- Causes 40% increased Stun BuildupBonded: 40% increased Damage against Immobilised Enemies
- Wand·Staff
- Gain additional Stun Threshold equal to 14% of maximum Energy ShieldBonded: 30% increased Immobilisation buildup
- Armour
- +100 to Stun ThresholdBonded: +20 to maximum Life / +20 to maximum Mana
Perfect Stone Rune- Martial Weapon
- Causes 50% increased Stun BuildupBonded: 40% increased Damage against Immobilised Enemies
- Wand·Staff
- Gain additional Stun Threshold equal to 16% of maximum Energy ShieldBonded: 30% increased Immobilisation buildup
- Armour
- +125 to Stun ThresholdBonded: +20 to maximum Life / +20 to maximum Mana
Lesser Vision Rune- Martial Weapon
- +60 to Accuracy RatingBonded: Attacks have +1% to Critical Hit Chance
- Wand·Staff
- 16% increased Critical Hit Chance for SpellsBonded: 25% increased Critical Damage Bonus
- Armour
- 8% increased Life and Mana Recovery from FlasksBonded: +20 to maximum Life / +20 to maximum Mana
Vision Rune- Martial Weapon
- +90 to Accuracy RatingBonded: Attacks have +1% to Critical Hit Chance
- Wand·Staff
- 20% increased Critical Hit Chance for SpellsBonded: 25% increased Critical Damage Bonus
- Armour
- 12% increased Life and Mana Recovery from FlasksBonded: +20 to maximum Life / +20 to maximum Mana
Greater Vision Rune- Martial Weapon
- +120 to Accuracy RatingBonded: Attacks have +1% to Critical Hit Chance
- Wand·Staff
- 24% increased Critical Hit Chance for SpellsBonded: 25% increased Critical Damage Bonus
- Armour
- 16% increased Life and Mana Recovery from FlasksBonded: +20 to maximum Life / +20 to maximum Mana
Perfect Vision Rune- Martial Weapon
- +150 to Accuracy RatingBonded: Attacks have +1% to Critical Hit Chance
- Wand·Staff
- 28% increased Critical Hit Chance for SpellsBonded: 25% increased Critical Damage Bonus
- Armour
- 20% increased Life and Mana Recovery from FlasksBonded: +20 to maximum Life / +20 to maximum Mana
Soul Core of Vizoma- Martial Weapon
- +150 to Accuracy Rating
- Wand·Staff
- 30% increased Critical Hit Chance for Spells
Soul Core of Tacati- Martial Weapon
- 25% increased Magnitude of Poison you inflict
- Armour
- +13% to Chaos Resistance
Soul Core of Opiloti- Martial Weapon
- 40% increased Magnitude of Bleeding you inflict
- Helmet
- 25% increased Pin duration
Soul Core of Jiquani- Martial Weapon
- Recover 5% of maximum Life on Kill
- Body Armour
- 5% increased maximum Life
Soul Core of Zalatl- Martial Weapon
- Recover 4% of maximum Mana on Kill
- Helmet
- 5% increased maximum Mana
Soul Core of Citaqualotl- Martial Weapon
- 40% increased Elemental Damage with Attacks
- Armour
- +6% to all Elemental Resistances
Soul Core of Puhuarte- Martial Weapon
- 40% increased Ignite Magnitude
- Gloves
- +2% to Maximum Fire Resistance
Soul Core of Tzamoto- Martial Weapon
- 60% increased Freeze Buildup
- Helmet
- +2% to Maximum Cold Resistance
Soul Core of Xopec- Martial Weapon
- 25% increased Magnitude of Shock you inflict
- Boots
- +2% to Maximum Lightning Resistance
Soul Core of Azcapa- Martial Weapon
- +15 to Spirit
- Gloves
- 10% increased Quantity of Gold Dropped by Slain Enemies
Soul Core of Topotante- Martial Weapon
- Attacks with this Weapon Penetrate 25% Elemental Resistances
- Boots
- 25% reduced Effect of Non-Damaging Ailments on you
Soul Core of Quipolatl- Martial Weapon
- 5% increased Attack Speed
- Boots
- 15% reduced Slowing Potency of Debuffs on You
Soul Core of Ticaba- Martial Weapon
- +5% to Critical Damage Bonus
- Body Armour
- Hits against you have 50% reduced Critical Damage Bonus
- Shield·Buckler
- Hits against you have 50% reduced Critical Damage Bonus
Soul Core of Atmohua- Martial Weapon
- Convert 40% of Requirements to Strength
- Armour
- Convert 40% of Requirements to Strength
Soul Core of Cholotl- Martial Weapon
- Convert 40% of Requirements to Dexterity
- Armour
- Convert 40% of Requirements to Dexterity
Soul Core of Zantipi- Martial Weapon
- Convert 40% of Requirements to Intelligence
- Armour
- Convert 40% of Requirements to Intelligence
Greater Rune of Leadership- Martial Weapon
- Minions gain 10% of their Physical Damage as Extra Lightning DamageBonded: Minions deal 20% increased Damage
- Armour
- Minions take 10% of Physical Damage as Lightning DamageBonded: Minions have +10% to all Elemental Resistances
Greater Rune of Tithing- Martial Weapon
- Meta Skills gain 10% increased EnergyBonded: Invocated Spells have 25% chance to consume half as much Energy
- Armour
- 1 to 100 Lightning Thorns damageBonded: 15% increased Thorns damage
Greater Rune of Alacrity- Martial Weapon
- 8% increased Skill SpeedBonded: 15% increased Reservation Efficiency of Herald Skills
- Armour
- Debuffs on you expire 8% fasterBonded: 15% increased Elemental Ailment Threshold
Greater Rune of Nobility- Martial Weapon
- Attacks with this Weapon have 10% chance to inflict ExposureBonded: 20% increased Exposure Effect
- Armour
- 10% reduced effect of Shock on youBonded: 10% reduced Shock duration on you
Lesser Robust Rune- All equipment
- +6 to Strength
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 6 to 10 Fire damage to Attacks
- Wand·Staff
- Bonded: +100 to Armour
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Robust Rune- All equipment
- +9 to Strength
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 6 to 10 Fire damage to Attacks
- Wand·Staff
- Bonded: +100 to Armour
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Greater Robust Rune- All equipment
- +12 to Strength
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 6 to 10 Fire damage to Attacks
- Wand·Staff
- Bonded: +100 to Armour
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Perfect Robust Rune- All equipment
- +15 to Strength
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 6 to 10 Fire damage to Attacks
- Wand·Staff
- Bonded: +100 to Armour
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Lesser Adept Rune- All equipment
- +6 to Dexterity
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 1 to 16 Lightning damage to Attacks
- Wand·Staff
- Bonded: +80 to Evasion Rating
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Adept Rune- All equipment
- +9 to Dexterity
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 1 to 16 Lightning damage to Attacks
- Wand·Staff
- Bonded: +80 to Evasion Rating
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Greater Adept Rune- All equipment
- +12 to Dexterity
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 1 to 16 Lightning damage to Attacks
- Wand·Staff
- Bonded: +80 to Evasion Rating
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Perfect Adept Rune- All equipment
- +15 to Dexterity
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 1 to 16 Lightning damage to Attacks
- Wand·Staff
- Bonded: +80 to Evasion Rating
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Lesser Resolve Rune- All equipment
- +6 to Intelligence
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 5 to 8 Cold damage to Attacks
- Wand·Staff
- Bonded: +50 to maximum Energy Shield
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Resolve Rune- All equipment
- +9 to Intelligence
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 5 to 8 Cold damage to Attacks
- Wand·Staff
- Bonded: +50 to maximum Energy Shield
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Greater Resolve Rune- All equipment
- +12 to Intelligence
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 5 to 8 Cold damage to Attacks
- Wand·Staff
- Bonded: +50 to maximum Energy Shield
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Perfect Resolve Rune- All equipment
- +15 to Intelligence
- Martial Weapon
- Bonded: Adds 6 to 10 Physical Damage to Attacks / Adds 5 to 8 Cold damage to Attacks
- Wand·Staff
- Bonded: +50 to maximum Energy Shield
- Armour
- Bonded: +20 to maximum Life / +20 to maximum Mana
Lesser Tempered Rune- Martial Weapon
- Adds 3 to 4 Physical Damage
- Armour
- 6 to 9 Physical Thorns damage
Tempered Rune- Martial Weapon
- Adds 6 to 9 Physical Damage
- Armour
- 14 to 21 Physical Thorns damage
Greater Tempered Rune- Martial Weapon
- Adds 9 to 12 Physical Damage
- Armour
- 31 to 52 Physical Thorns damage
Snake Idol- Gloves
- 8% increased Curse MagnitudesBonded: Remnants you create have 15% increased effect
- Sceptre
- Allies in your Presence have 10% increased Attack SpeedBonded: 10% increased Skill Speed while Shapeshifted
Primate Idol- Helmet
- Minions have 15% increased maximum LifeBonded: Remnants can be collected from 30% further away
- Sceptre
- Allies in your Presence deal 40% increased DamageBonded: 40% increased Damage while Shapeshifted
Owl Idol- Focus
- 12% increased Cooldown Recovery RateBonded: 20% increased effect of Archon Buffs on you
- Sceptre
- Allies in your Presence have 10% increased Cast SpeedBonded: 10% increased Skill Speed while Shapeshifted
Cat Idol- Gloves
- 25% increased Accuracy RatingBonded: 30% increased Charm Charges gained
- Sceptre
- Allies in your Presence have 14% increased Critical Hit ChanceBonded: 25% increased Critical Hit Chance while Shapeshifted
Wolf Idol- Gloves
- 15% increased Magnitude of Bleeding you inflictBonded: 25% reduced Magnitude of Bleeding on You
- Sceptre
- Allies in your Presence have 20% increased Critical Damage BonusBonded: 25% increased Critical Hit Chance while Shapeshifted
Stag Idol- Helmet
- Projectiles have 15% chance to ForkBonded: Projectiles have 25% chance for an additional Projectile when Forking
- Sceptre
- Allies in your Presence deal 1 to 40 added Attack Lightning DamageBonded: 40% increased Attack Damage while Shapeshifted
Boar Idol- Gloves
- Gain 1 Rage on Melee HitBonded: 25% increased Warcry Cooldown Recovery Rate
- Sceptre
- Allies in your Presence Regenerate 0.5% of your Maximum Life per secondBonded: 25% increased Life Regeneration rate while Shapeshifted
Bear Idol- Helmet
- 10% increased Area of EffectBonded: 12% increased Reservation Efficiency of Companion Skills
- Sceptre
- Allies in your Presence deal 12 to 18 added Attack Physical DamageBonded: 40% increased Attack Damage while Shapeshifted
Ox Idol- Shield·Buckler
- 15% increased Block chanceBonded: 15% chance for Damage of Enemies Hitting you to be Unlucky
- Sceptre
- Allies in your Presence have +12% to all Elemental ResistancesBonded: +20% of Armour also applies to Elemental Damage while Shapeshifted
Rabbit Idol- Body Armour
- 12% increased Rarity of Items foundBonded: 10% increased Quantity of Gold Dropped by Slain Enemies
- Sceptre
- 15% increased SpiritBonded: Minions have 30% increased Cooldown Recovery Rate for Command Skills
Fox Idol- Body Armour
- Idols socketed in this item gain the benefits of their Bonded modifiersBonded: +5% to Quality of all Skills
- Sceptre
- 50% increased Presence Area of EffectBonded: Minions have 30% increased Area of Effect
Hedgewitch Assandra's Rune of Wisdom- Wand·Staff
- +1 to Level of all Spell SkillsBonded: Archon recovery period expires 30% faster
Saqawal's Rune of the Sky- Martial Weapon
- Gain 5% of Damage as Extra Damage of all ElementsBonded: 8% chance to gain an additional random Charge when you gain a Charge
- Wand·Staff
- Gain 5% of Damage as Extra Damage of all ElementsBonded: 12% chance when collecting an Elemental Infusion to gain an / additional Elemental Infusion of the same type
Fenumus' Rune of Agony- Martial Weapon
- Gain 13% of Damage as Extra Chaos DamageBonded: Gain 8% of Damage as Extra Physical Damage
- Wand·Staff
- Gain 13% of Damage as Extra Chaos DamageBonded: Gain 8% of Damage as Extra Physical Damage
Farrul's Rune of Grace- Boots
- 8% increased Deflection Rating while movingBonded: Prevent +3% of Damage from Deflected Hits
Farrul's Rune of the Chase- Boots
- 5% increased Movement SpeedBonded: 10% increased Cooldown Recovery Rate
Craiceann's Rune of Warding- Body Armour
- 50% reduced effect of Curses on youBonded: 8% increased Curse Magnitudes
Saqawal's Rune of Memory- Helmet
- 2% increased Experience gainBonded: +10% to all Elemental Resistances
Saqawal's Rune of Erosion- Helmet
- 25% increased Exposure EffectBonded: 15% increased Magnitude of Non-Damaging Ailments you inflict
Farrul's Rune of the Hunt- Martial Weapon
- 50% increased Attack Damage against Rare or Unique EnemiesBonded: +1 to Level of all Attack Skills
Craiceann's Rune of Recovery- Body Armour
- 30% increased Energy Shield Recharge RateBonded: Gain additional Ailment Threshold equal to 50% of maximum Energy Shield / Gain additional Stun Threshold equal to 50% of maximum Energy Shield
Courtesan Mannan's Rune of Cruelty- Gloves
- 20% increased Magnitude of Damaging Ailments you inflictBonded: 15% increased Duration of Damaging Ailments on Enemies
Thane Grannell's Rune of Mastery- Gloves
- 30% increased Magnitude of Non-Damaging Ailments you inflictBonded: 15% increased Duration of Elemental Ailments on Enemies
Fenumus' Rune of Spinning- Gloves
- 8% increased Cast SpeedBonded: 20% increased Mana Cost Efficiency while on Low Mana
Countess Seske's Rune of Archery- Bow
- Bow Attacks fire an additional ArrowBonded: 20% increased Projectile Speed
Thane Girt's Rune of Wildness- Wand·Staff
- 25% chance for Spell Skills to fire 2 additional ProjectilesBonded: Every Rage also grants 1% increased Spell Damage
Fenumus' Rune of Draining- Gloves
- 20% increased Withered MagnitudeBonded: +7% to Chaos Resistance
Thane Myrk's Rune of Summer- Martial Weapon
- Adds 23 to 34 Fire Damage to Attacks against Ignited EnemiesBonded: +2% to Maximum Fire Resistance
Lady Hestra's Rune of Winter- Martial Weapon
- Adds 19 to 28 Cold Damage against Chilled EnemiesBonded: +2% to Maximum Cold Resistance
Thane Leld's Rune of Spring- Martial Weapon
- Adds 1 to 60 Lightning Damage against Shocked EnemiesBonded: +2% to Maximum Lightning Resistance
The Greatwolf's Rune of Claws- Gloves
- Adds 5 to 12 Physical Damage to AttacksBonded: Fissure Skills have +2 to Limit
The Greatwolf's Rune of Willpower- Body Armour
- 15% of Damage is taken from Mana before LifeBonded: 8% of Maximum Life Converted to Energy Shield
Idol of Sirrius- Gloves
- 8% increased Attack SpeedBonded: 20% reduced Slowing Potency of Debuffs on You
- Sceptre
- Allies in your Presence have 8% increased Movement SpeedBonded: 4% increased Movement Speed
Idol of Thruldana- Martial Weapon
- 25% reduced Poison Duration / Targets can be affected by +1 of your Poisons at the same timeBonded: Gain 13% of Physical Damage as extra Chaos Damage
- Sceptre
- Allies in your Presence deal 13 to 27 added Attack Chaos DamageBonded: 15% increased Withered Magnitude
Idol of Grold- Boots
- 50% increased total Power counted by WarcriesBonded: 30% increased Glory generation
- Sceptre
- 15% increased Damage per each different Companion in your PresenceBonded: 15% increased Reservation Efficiency of Companion Skills
Idol of Eeshta- Helmet
- 15% increased Cost EfficiencyBonded: Meta Skills have 15% increased Reservation Efficiency
- Sceptre
- 15% increased Mana Recovery rate while your Companion is in your PresenceBonded: 8% increased Life Recovery Rate while your Companion is in your Presence
Idol of Egrin- Helmet
- Enemies you Curse take 6% increased DamageBonded: 20% increased Area of Effect of Curses
- Sceptre
- 20% increased Curse DurationBonded: Curse zones erupt after 20% reduced delay
Idol of Maxarius- Body Armour
- +1 Charm SlotBonded: Storm Skills have +1 to Limit
- Sceptre
- Flasks gain 0.2 charges per SecondBonded: 20% increased Life and Mana Recovery from Flasks
Idol of Ralakesh- Helmet
- 8% increased Reservation Efficiency of Minion SkillsBonded: Minions Revive 8% faster
- Sceptre
- 40% increased Armour, Evasion and Energy Shield while your Companion is in your PresenceBonded: Companions have 25% increased maximum Life
Idol of Greust- Shield
- +25% of Armour also applies to Elemental DamageBonded: 12% increased Damage for each type of Elemental Ailment on Enemy
- Buckler
- Gain Deflection Rating equal to 20% of Evasion RatingBonded: 12% increased Damage for each type of Elemental Ailment on Enemy
- Sceptre
- Companions deal 10% more Damage for each different type of dead Companion you haveBonded: Recover 3% of maximum Life when one of your Minions is Revived
Idol of Yeena- Boots
- 30% increased Skill Effect Duration with Plant SkillsBonded: Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first time
- Sceptre
- Plants have a 25% chance to immediately Overgrow when they enter your Presence for the first timeBonded: 30% increased Skill Effect Duration with Plant Skills
Idol of Eramir- Body Armour
- Skills have 10% chance to not remove Charges but still count as consuming themBonded: 15% chance for Charms you use to not consume Charges
- Sceptre
- Allies in your Presence share Charges with youBonded: 25% increased Endurance, Frenzy and Power Charge Duration
Idol of Oak- Boots
- 15% chance when you gain an Endurance Charge to gain an additional Endurance ChargeBonded: +1 to Maximum Endurance Charges
- Sceptre
- If you would gain an Endurance Charge, Allies in your Presence gain that Charge insteadBonded: 40% increased Armour if you've consumed an Endurance Charge Recently
Idol of Alira- Helmet
- 15% chance when you gain a Power Charge to gain an additional Power ChargeBonded: +1 to Maximum Power Charges
- Sceptre
- If you would gain a Power Charge, Allies in your Presence gain that Charge insteadBonded: 40% increased maximum Energy Shield if you've consumed a Power Charge Recently
Idol of Kraityn- Gloves
- 15% chance when you gain a Frenzy Charge to gain an additional Frenzy ChargeBonded: +1 to Maximum Frenzy Charges
- Sceptre
- If you would gain a Frenzy Charge, Allies in your Presence gain that Charge insteadBonded: 40% increased Evasion Rating if you've consumed a Frenzy Charge Recently
Idol of Silk- Shield
- 15% increased Block chance while your Companion is in your PresenceBonded: +3% to maximum Block chance
- Buckler
- Bonded: 30% increased Parry Range
- Sceptre
- Companions in your Presence gain 1 Rage on hitBonded: Companions have 30% increased Area of Effect
Panther Idol- Body Armour
- +10% of Armour also applies to Chaos DamageBonded: +8% to Chaos Resistance
- Sceptre
- Minions have +20% to Chaos ResistanceBonded: Minions have 20% additional Physical Damage Reduction
Hawk Idol- Body Armour
- 10% increased Deflection RatingBonded: +12% to Cold Resistance
- Sceptre
- Companions have 12% increased Attack SpeedBonded: 8% increased Attack Speed while your Companion is in your Presence
Stoat Idol- Body Armour
- 5% of Damage taken bypasses Energy ShieldBonded: +12% to Lightning Resistance
- Sceptre
- Companions have 25% increased maximum LifeBonded: 25% increased Damage while your Companion is in your Presence
Hayoxi's Soul Core of Heatproofing- Helmet
- +40% of Armour also applies to Cold Damage
Zalatl's Soul Core of Insulation- Boots
- +40% of Armour also applies to Lightning Damage
Topotante's Soul Core of Dampening- Gloves
- +40% of Armour also applies to Fire Damage
Atmohua's Soul Core of Retreat- Body Armour
- 40% increased Energy Shield from Equipped Focus
- Focus
- 30% increased Energy Shield from Equipped Body Armour
Quipolatl's Soul Core of Flow- Helmet
- 8% increased Skill Effect Duration / 8% increased Cooldown Recovery Rate
Tzamoto's Soul Core of Ferocity- Helmet
- +4 to Maximum Rage
Uromoti's Soul Core of Attenuation- Boots
- 20% increased Curse Duration / 20% increased Poison Duration
Opiloti's Soul Core of Assault- Martial Weapon
- 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
- Wand·Staff
- 50% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
Guatelitzi's Soul Core of Endurance- Martial Weapon
- 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
- Wand·Staff
- 50% chance when you gain an Endurance Charge to gain an additional Endurance Charge
Xopec's Soul Core of Power- Martial Weapon
- 50% chance when you gain a Power Charge to gain an additional Power Charge
- Wand·Staff
- 50% chance when you gain a Power Charge to gain an additional Power Charge
Estazunti's Soul Core of Convalescence- Boots
- 15% increased speed of Recoup Effects
- Helmet
- 10% of Damage taken Recouped as Life
Tacati's Soul Core of Affliction- Helmet
- Enemies you Curse have -5% to Chaos Resistance
Cholotl's Soul Core of War- Bow
- Projectiles have 20% chance to Chain an additional time from terrain
Citaqualotl's Soul Core of Foulness- Martial Weapon
- Adds 19 to 29 Chaos damage
Xipocado's Soul Core of Dominion- Wand·Staff
- Minions deal 40% increased Damage with Command Skills
- Sceptre
- Minions deal 40% increased Damage with Command Skills
Jiquani's Soul Core of Automation- Wand·Staff·Sceptre
- +1 to Level of all Totem Skill Gems
Jiquani's Soul Core of Malediction- Wand·Staff·Sceptre
- +1 to Level of all Curse Skills
Jiquani's Soul Core of Targeting- Wand·Staff·Sceptre
- +1 to Level of all Mark Skills
Jiquani's Soul Core of Rallying- Wand·Staff·Sceptre
- +1 to Level of all Warcry Skill Gems
Jiquani's Soul Core of Radiance- Wand·Staff·Sceptre
- +1 to Level of all Herald Skill Gems
Jiquani's Soul Core of Severing- Wand·Staff·Sceptre
- +1 to Level of all Strike Skill Gems
Jiquani's Soul Core of Rippling- Wand·Staff·Sceptre
- +1 to Level of all Nova Skill Gems
Jiquani's Soul Core of Quaking- Wand·Staff·Sceptre
- +1 to Level of all Slam Skill Gems
Jiquani's Soul Core of Munitions- Wand·Staff·Sceptre
- +1 to Level of all Grenade Skill Gems
Jiquani's Soul Core of Snares- Wand·Staff·Sceptre
- +1 to Level of all Hazard Skill Gems
Jiquani's Soul Core of Abundance- Wand·Staff·Sceptre
- +1 to Level of all Plant Skill Gems
Jiquani's Soul Core of Squalls- Wand·Staff·Sceptre
- +1 to Level of all Wind Skill Gems
Jiquani's Soul Core of Thundering- Wand·Staff·Sceptre
- +1 to Level of all Storm Skill Gems
Atziri's Soul Core of Devotion- Helmet
- 1% increased Spirit for each Corrupted Item Equipped / Corrupting will always result in change
Atziri's Soul Core of Vitality- Body Armour
- 1% increased Maximum Life for each Corrupted Item Equipped / Corrupting will always result in change
Atziri's Soul Core of Alacrity- Gloves
- 1% increased Skill Speed for each Corrupted Item Equipped / Corrupting will always result in change
Atziri's Soul Core of Inoculation- Boots
- +2% to Chaos Resistance for each Corrupted Item Equipped / Corrupting will always result in change
Amanamu's Gaze- Helmet
- Remove a Damaging Ailment when you use a Command Skill
- Body Armour
- +2 to Armour per 1 Spirit
- Boots
- 1% increased Movement Speed per 15 Spirit, up to a maximum of 40% / Other Modifiers to Movement Speed except for Sprinting do not apply
Tecrod's Gaze- Body Armour
- Regenerate 1.5% of maximum Life per second
- Gloves
- 25% increased Life Cost Efficiency
- Boots
- 10% increased Movement Speed when on Low Life
Kurgal's Gaze- Helmet
- Increases and Reductions to Life Regeneration Rate also apply to Mana Regeneration Rate
- Gloves
- 40% increased effect of Arcane Surge on you
- Boots
- 15% increased Mana Cost Efficiency if you haven't Dodge Rolled Recently
Ulaman's Gaze- Helmet
- +1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
- Gloves
- Critical Hit chance is Lucky against Parried enemies
- Body Armour
- Prevent +3% of Damage from Deflected Hits
Guatelitzi's Thesis- Helmet
- Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
- Body Armour
- 10% of Physical Damage prevented Recouped as Life
- Boots
- Lose 5% of maximum Life per second while Sprinting / 25% increased Movement Speed while Sprinting
Citaqualotl's Thesis- Body Armour
- You Recoup 50% of Damage taken by your Offerings as Life
- Gloves
- One of your Persistent Minions revives when an Offering expires
- Boots
- Sacrifice 10% of maximum Life to gain that much Guard when you Dodge Roll
Jiquani's Thesis- Helmet
- +1 to maximum Mana per 3 Item Armour on Equipped Helmet
- Gloves
- Energy Shield Recharge starts after spending a total of / 2000 Mana, no more than once every 2 seconds
- Boots
- Increases and Reductions to Movement Speed also / apply to Energy Shield Recharge Rate
Quipolatl's Thesis- Helmet
- A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate
- Gloves
- Your Energy Shield Recharge starts when your Minions are Reformed
- Body Armour
- +75% of Armour also applies to Chaos Damage while on full Energy Shield
Emergent Vigour- Helmet
- +1 to maximum Life per 8 Armour on Equipped HelmetBonded: +20 to Spirit
- Body Armour
- Gain Maximum Energy Shield equal to 50% of total / Strength Requirements of Equipped Armour ItemsBonded: +20 to Strength
- Boots
- Hits against you have no Critical Damage Bonus while on Consecrated GroundBonded: 20% increased Effect of Consecrated Ground you create
Emergent Possibility- Body Armour
- 15% of Chaos Damage from Hits taken as Damage of a random ElementBonded: +13% to Chaos Resistance
- Gloves
- Gain 1% of Damage as Extra Damage of a random Element per / Rune Socketed in Equipped ItemsBonded: 20% increased Elemental Damage
- Boots
- 50% increased Runic Ward Regeneration Rate while SprintingBonded: 15% increased Runic Ward Cost Efficiency
Emergent Protection- Helmet
- Gain 1 Endurance Charge on reaching Low Life, only once every 2 secondsBonded: 40% increased Endurance Charge Duration
- Gloves
- Banners also grant 2% of Life Regenerated per second to affected targetsBonded: Regenerate 0.5% of maximum Life per second
- Boots
- When you stop Sprinting, gain Guard equal to 4% of maximum Life per second spent Sprinting, up to a maximum of 20%, for 4 secondsBonded: 20% increased Guard gained
Emergent Instinct- Helmet
- Targets that are Blinded, Maimed, and Bleeding cannot Evade your HitsBonded: 30% increased Immobilisation buildup
- Gloves
- Regenerate 5% of maximum Life per Second if you have used a Command Skill RecentlyBonded: 20% increased Life Regeneration rate
- Body Armour
- Thorns Damage is Lucky against targets with Fully Broken ArmourBonded: 30% increased Thorns damage
Carved Cunning- Helmet
- Enemies which are on Full Life cannot Evade your HitsBonded: 30% increased Accuracy Rating
- Body Armour
- Prevent +5% of Damage from Deflected Hits if you've / Deflected no Hits RecentlyBonded: 8% increased Deflection Rating
- Boots
- Gain Onslaught for 4 seconds when your Marks ActivateBonded: Buffs on you expire 10% slower
Carved Majesty- Body Armour
- +3 to Spirit per Idol socketed in your EquipmentBonded: 5% increased Spirit
- Gloves
- Companions gain Onslaught for 4 seconds on Hitting your Marked targetsBonded: Companions deal 30% increased Damage
- Boots
- 1% increased Movement Speed while Sprinting per Persistent MinionBonded: Minions have 12% increased maximum Life
Carved Mischief- Helmet
- Gain Guard equal to 10% of maximum Life for 4 seconds on taking Savage HitBonded: Buffs on you expire 10% slower
- Gloves
- +5% to maximum Block chance if you've Blocked with a raised Shield RecentlyBonded: 20% increased Block chance
- Body Armour
- 200% increased Stun Threshold if you've been Stunned RecentlyBonded: 25% increased Stun Threshold
Carved Tenacity- Helmet
- Enemies have no Critical Damage Bonus for 4 seconds after you Blind themBonded: 20% increased Blind Effect
- Gloves
- Enemies you Critically Hit get 100% reduced Life Regeneration Rate for 4 secondsBonded: 15% increased Critical Hit Chance
- Boots
- Your speed is Unaffected by Slows while SprintingBonded: 8% increased Movement Speed while Sprinting
Masterwork Rune- All equipment
- Upgrades a socketed Rune
Lesser Ward Rune- Armour
- +15 to maximum Runic WardBonded: 15% increased Global Armour, Evasion and Energy Shield
Ward Rune- Armour
- +20 to maximum Runic WardBonded: 15% increased Global Armour, Evasion and Energy Shield
Greater Ward Rune- Armour
- +25 to maximum Runic WardBonded: 15% increased Global Armour, Evasion and Energy Shield
Perfect Ward Rune- Armour
- +30 to maximum Runic WardBonded: 15% increased Global Armour, Evasion and Energy Shield
Lesser Charging Rune- Armour
- 8% increased Runic Ward Regeneration RateBonded: Regenerate 10 Runic Ward per second
Charging Rune- Armour
- 12% increased Runic Ward Regeneration RateBonded: Regenerate 15 Runic Ward per second
Greater Charging Rune- Armour
- 16% increased Runic Ward Regeneration RateBonded: Regenerate 20 Runic Ward per second
Perfect Charging Rune- Armour
- 20% increased Runic Ward Regeneration RateBonded: Regenerate 25 Runic Ward per second
Warding Rune of Reinforcement- Armour
- 20% increased Runic WardBonded: Gain 2% of maximum Life as Extra maximum Runic Ward
Warding Rune of Protection- Armour
- Every 4 seconds, gain Guard equal to 20% of maximum Runic Ward for 2 secondsBonded: 8% increased Guard gained
Warding Rune of Disintegration- Martial Weapon
- Attacks Break Armour equal to 15% of maximum Runic WardBonded: Break 10% increased Armour
Warding Rune of Desperation- Wand·Staff
- Spell damage Penetrates 25% of enemy Elemental Resistances while on Low Runic WardBonded: 12% increased Elemental Damage
Warding Rune of Symbiosis- Boots
- 1% increased Energy Shield Recharge Rate per 30 maximum Runic WardBonded: Regenerate 1% of maximum Energy Shield per second
Warding Rune of Courage- Helmet
- 25% increased Armour and Evasion Rating while on Low Runic WardBonded: 20% increased Armour and Evasion Rating when on Low Life
Warding Rune of Stability- Shield·Buckler
- +4 to Stun Threshold per 10 maximum Runic WardBonded: 15% increased Stun buildup while Shapeshifted
Warding Rune of Glancing- Body Armour
- +3 to Deflection Rating per 10 maximum Runic WardBonded: Prevent +1% of Damage from Deflected Hits
Warding Rune of Heart- Body Armour
- Gain 5% of maximum Life as Extra maximum Runic WardBonded: 1% more Runic Ward Regeneration rate per 2% of maximum Runic Ward lost from Hits Recently, up to 100% more
Warding Rune of Nourishment- Armour
- 15% Life Recovery from Flasks also applies to Runic WardBonded: 15% increased Life Recovery from Flasks
Warding Rune of Annihilation- Martial Weapon
- Attacks spend 5% of your maximum Runic Ward if possible to gain that much added Physical damageBonded: 10% reduced Runic Ward Cost Efficiency
Warding Rune of Armature- Martial Weapon
- Gain maximum Runic Ward equal to 15% of this Weapon's maximum damageBonded: 5% increased Attack Speed while missing Runic Ward
Warding Rune of Obsession- Wand
- All damage taken bypasses Runic Ward / Runic Ward Regeneration Rate is doubledBonded: 12% increased maximum Runic Ward
Warding Rune of Equinox- Wand·Staff·Sceptre
- 40% less Mana Regeneration Rate / Mana Recovery from Regeneration is also applied to Runic WardBonded: 20% increased Runic Ward Regeneration Rate if you've dealt a Critical Hit Recently
Warding Rune of Salvaging- Sceptre
- Recover 3% of maximum Runic Ward when one of your Reviving Minions is KilledBonded: Recover 3% of maximum Life when one of your Minions is Revived
Warding Rune of Bodyguards- Sceptre
- Minions in your Presence have Onslaught while you are on Low Runic WardBonded: Damage of Enemies Hitting you is Unlucky if / your Runic Ward has been damaged Recently
Warding Rune of Hollowing- Wand·Staff·Sceptre
- Gain 15% of maximum Life as Extra maximum Runic Ward / 15% less maximum LifeBonded: +1% to all Maximum Elemental Resistances while on full Runic Ward
Passion of Aldur- Wand·Staff·Sceptre
- Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiersBonded: 25% increased Fire Damage
Breath of Aldur- Wand·Staff·Sceptre
- When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiersBonded: 25% increased Cold Damage
Ire of Aldur- Wand·Staff·Sceptre
- Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiersBonded: 25% increased Lightning Damage
Betrayal of Aldur- Wand·Staff·Sceptre
- Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiersBonded: 25% increased Chaos Damage
Ancient Rune of Splinters- Bow
- +50% Surpassing chance to fire an additional ArrowBonded: 30% increased Projectile Speed
Ancient Rune of Dueling- Buckler
- 30% increased Parried Debuff MagnitudeBonded: 15% increased Block chance
Ancient Rune of the Titan- Two Hand Mace
- 10% chance for Slam Skills you use yourself to cause an additional AftershockBonded: 15% increased Area of Effect for Attacks
Ancient Rune of Shattering- One Hand Mace
- 40% increased effect of Fully Broken ArmourBonded: Break 50% increased Armour
Ancient Rune of Prowess- Spear
- 30% chance when you gain a Charge to gain an additional ChargeBonded: 30% increased Endurance, Frenzy and Power Charge Duration
Ancient Rune of Control- Quarterstaff
- 50% increased Immobilisation buildupBonded: 30% increased Damage against Immobilised Enemies
Ancient Rune of Discovery- Staff
- 30% chance to create an additional RemnantBonded: +1 to maximum number of Elemental Infusions
Ancient Rune of Decay- Wand
- 25% increased Withered MagnitudeBonded: 15% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
Ancient Rune of Witchcraft- Focus
- 40% increased Area of Effect of CursesBonded: 15% faster Curse Activation
Ancient Rune of the Horde- Sceptre
- Minions have 8% increased Attack and Cast SpeedBonded: Minions have 10% increased Movement Speed
Ancient Rune of Animosity- Talisman
- Gain 2 Druidic Prowess when you Heavy Stun a Rare or Unique EnemyBonded: 40% increased Stun Buildup
Ancient Rune of Detonation- Crossbow
- Grenades have 10% chance to activate a second timeBonded: 40% increased Crossbow Reload Speed
Ancient Rune of Retaliation- Shield
- 8% increased Attack Speed if you have Blocked RecentlyBonded: +3% to maximum Block chance
Astrid's Creativity- All equipment
- Can have 1 additional Crafted Modifier
Serle's Triumph- All equipment
- +1 Suffix Modifier allowed
Cadigan's Epiphany- Gloves
- Destroys all Augment Sockets on the item to create a Jewel Socket
Uhtred's Sidereus- Boots
- Can roll Chronomancy modifiersBonded: 10% increased Cooldown Recovery Rate
Medved's Tending- Body Armour
- Can roll Soul modifiersBonded: 3% increased maximum Life / 3% increased maximum Mana
Vorana's Carnage- Helmet
- Can roll Berserking modifiersBonded: Gain 2 Rage on Melee Hit
Kolr's Hunt- Gloves
- Can roll Marksman modifiersBonded: 20% increased Projectile Damage
Thrud's Might- Wand·Staff·Sceptre
- Can roll Destruction modifiersBonded: +5% to all Elemental Resistances
Katla's Gloom- Gloves
- Can roll Decay modifiersBonded: 25% reduced Effect of Non-Damaging Ailments on you
Aldur's Legacy- All equipment
- When socketed into a Unique Kalguuran or Ezomyte item, destroys the item to create a Rune imbued with that item's power
Idol of the Sycophant- Wand·Staff
- -20% to all Elemental Resistances / Gain 20% of Damage as Extra Damage of a random ElementBonded: -20% to Chaos Resistance / Gain 20% of Damage as Extra Chaos Damage
- Sceptre
- Companions in your Presence have -20% to all Elemental Resistances / Companions in your Presence Gain 20% of Damage as Extra Damage of a random ElementBonded: Allies in your Presence Gain 20% of Damage as Extra Chaos Damage / Companions in your Presence have -20% to Chaos Resistance
Idol of the Martyr- Wand·Staff
- 25% reduced Spirit / Meta Skills gain 40% increased EnergyBonded: Invocated skills have 25% increased Maximum Energy / Meta Skills have 25% reduced Reservation Efficiency
- Sceptre
- 40% reduced Presence Area of Effect / Aura Skills have 25% increased MagnitudesBonded: Allies in your Presence Regenerate 3% of your Maximum Life per second / 25% reduced Life Regeneration rate
Idol of the Pharisee- Wand·Staff
- 30% reduced maximum Mana / Gain 2% of Damage as Extra Physical Damage per ten percent missing ManaBonded: 30% reduced Mana Cost Efficiency / 12% increased Skill Speed while on Low Mana
- Sceptre
- 30% reduced Mana Cost Efficiency of Command Skills / Minions deal 60% increased Damage with Command SkillsBonded: 25% reduced Reservation Efficiency of Minion Skills / Temporary Minion Skills have +2 to Limit of Minions summoned
Rune of Vitality- Wand·Staff·Sceptre
- +80 to maximum LifeBonded: 15% increased amount of Life Leeched
- Shield·Buckler
- Recover 15 Life when you BlockBonded: 5% increased maximum Life
Rune of the Hunt- Boots
- 8% increased Movement Speed while SprintingBonded: 50% increased Stun Recovery
- Sceptre
- Companions deal 30% increased DamageBonded: 8% increased Mana Recovery rate while your Companion is in your Presence
Rune of Acrobatics- Wand·Staff·Sceptre
- Flasks gain 0.2 charges per SecondBonded: Charms gain 0.25 charges per Second
- Boots
- +0.3 metres to Dodge Roll distanceBonded: 30% increased Armour if you haven't Dodge Rolled Recently
Rune of Culmination- Gloves
- 50% chance to build an additional Combo on HitBonded: 5% increased Attack Speed
- One Hand Mace·Quarterstaff
- Rolls only the minimum or maximum Damage value for Physical DamageBonded: 20% increased Bleeding Duration
Rune of Renown- Gloves
- 50% increased Glory generationBonded: Banner Skills have 20% increased Aura Magnitudes
- Wand·Staff·Sceptre
- Archon recovery period expires 30% fasterBonded: 30% increased Archon Buff duration
Rune of Accumulation- Gloves
- Gain 3 Life per Enemy Hit with Attacks / Gain 1 Mana per Enemy Hit with AttacksBonded: +30 to maximum Life / +30 to maximum Mana
- Spear·Crossbow·Bow
- On Hitting an enemy, gains maximum added Cold damage equal to the enemy's Power for 20 seconds, up to a total of 32Bonded: 30% increased Freeze Buildup
Rune of Foundations- Body Armour
- +30 to Armour / +30 to Evasion Rating / +10 to maximum Energy ShieldBonded: +20 to maximum Life / +20 to maximum Mana
Rune of the Prism- Body Armour
- -10% to all Maximum Elemental Resistances / +20% to all Elemental ResistancesBonded: 20% of Damage is taken from Mana before Life
Rune of the Blossom- Body Armour
- +50 to Spirit / -1 to Spirit per 2 LevelsBonded: 5% increased Spirit Reservation Efficiency
Rune of Consistency- Helmet
- 200% increased Critical Hit Chance / You have no Critical Damage BonusBonded: Hits against you have 25% reduced Critical Damage Bonus
- Wand·Staff·Sceptre
- 50% increased Spell Damage while your Companion is in your PresenceBonded: 8% increased Mana Recovery rate while your Companion is in your Presence
Rune of Reach- Helmet
- Remnants you create have 15% increased effectBonded: Recover 3% of Maximum Mana when you collect a Remnant
- Wand·Staff
- Remnants you create have 25% reduced effect / Remnants can be collected from 50% further awayBonded: 20% increased Exposure Effect
Rune of Vital Flame- One Hand Mace·Two Hand Mace·Talisman
- Adds 13 to 16 Fire Damage / 15% of Skill Mana Costs Converted to Life CostsBonded: 30% increased Ignite Magnitude
Rune of Confrontation- Quarterstaff·Spear
- Gain 4 Rage on Melee Hit / -10 to Maximum Rage
Raven-Touched Shard- Helmet
- Raven-Touched
Legacy of Bramblejack- Body Armour
- 250% of Melee Physical Damage taken reflected to AttackerBonded: Regenerate 3% of maximum Life per second while Surrounded
Legacy of Blackbraid- Body Armour
- +50% of Armour also applies to Elemental DamageBonded: +15% to all Elemental Resistances
Legacy of Edyrn's Tusks- Body Armour
- 50% chance to inflict Bleeding on Hit / 50% reduced Slowing Potency of Debuffs on YouBonded: 35% increased Thorns damage
Legacy of Kingsguard- Body Armour
- Recover 5% of maximum Life for each Endurance Charge consumedBonded: +30 to maximum Life
Legacy of Bristleboar- Body Armour
- Gain 5 Rage when Hit by an Enemy / Gain 10 Rage when Critically Hit by an EnemyBonded: +3 to Maximum Rage
Legacy of Foxshade- Body Armour
- 10% increased Movement Speed when on Full Life / 100% increased Evasion Rating when on Full LifeBonded: 20% increased Evasion Rating
Legacy of Ashrend- Body Armour
- Cannot be Ignited / -10 Physical Damage taken from Attack HitsBonded: +35% to Fire Resistance
Legacy of Briskwrap- Body Armour
- Gain Deflection Rating equal to 30% of Evasion RatingBonded: 35% increased Flask Mana Recovery rate
Legacy of The Unleashed- Body Armour
- 25% of Damage taken from Hits bypasses Energy Shield if Energy Shield is below halfBonded: 20% increased Armour while Shapeshifted
Legacy of Horns of Bynden- Helmet
- Gain 1 Rage on Melee Hit / Every Rage also grants 1% increased ArmourBonded: +3 to Maximum Rage
Legacy of Wings of Caelyn- Helmet
- Gain 1 Rage on Melee Hit / Every Rage also grants 1% increased Stun ThresholdBonded: Every five Rage also grants you 1% increased Movement Speed
Legacy of Ezomyte Peak- Helmet
- 15% increased Area of Effect / Unwavering StanceBonded: 50% reduced Slowing Potency of Debuffs on You
Legacy of Deidbell- Helmet
- Warcries Explode Corpses dealing 10% of their Life as Physical DamageBonded: Warcry Skills have 20% increased Area of Effect
Legacy of Elevore- Helmet
- Charms gain 1 charge per Second / +1 Charm SlotBonded: Charms gain 0.5 charges per Second
Legacy of Starkonja's Head- Helmet
- 100% increased Global Evasion Rating when on Low Life / 5% of Damage from Hits is taken from your Damageable Companion's Life before youBonded: 5% of Damage from Hits is taken from your Damageable Companion's Life before you
Legacy of Crown of Thorns- Helmet
- Pain AttunementBonded: 17 to 26 Physical Thorns damage
Legacy of Greymake- Helmet
- +50 to all AttributesBonded: +1 Maximum Life per Level
Legacy of Erian's Cobble- Helmet
- +30 to Accuracy Rating / +10 to maximum Life / +10 to maximum Mana / 10% increased Rarity of Items found / 10% increased Critical Hit Chance / +5 to all Attributes / +5% to all Elemental Resistances / 3 Life Regeneration per secondBonded: +20 to Armour / +20 to Evasion Rating / +20 to maximum Energy Shield
Legacy of The Smiling Knight- Helmet
- Aggravate Bleeding on targets you Critically Hit with AttacksBonded: 20% increased Critical Hit Chance
Legacy of The Vile Knight- Helmet
- Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%Bonded: 20% increased Presence Area of Effect
Legacy of Northpaw- Gloves
- Base Critical Hit Chance for Attacks with Weapons is 7%Bonded: 15% increased Critical Damage Bonus
Legacy of Candlemaker- Gloves
- 40% increased Fire Damage / Flammability Magnitude is doubledBonded: 20% increased Ignite Duration on Enemies
Legacy of Deathblow- Gloves
- Culling StrikeBonded: Gain 30 Life per enemy killed
Legacy of Legionstride- Boots
- +10% to Block chanceBonded: 10% reduced Damage taken from Projectile Hits
Legacy of Trampletoe- Boots
- Deal 10% of Overkill damage to enemies within 2 metres of the enemy killedBonded: 15% increased Global Physical Damage
Legacy of Briarpatch- Boots
- +15% to Thorns Critical Hit ChanceBonded: 15% increased Thorns Critical Damage Bonus
Legacy of Bushwhack- Boots
- Physical Damage is PinningBonded: +20 to Dexterity
Legacy of Wanderlust- Boots
- Your speed is unaffected by SlowsBonded: 5% increased Movement Speed
Legacy of The Knight-errant- Boots
- Iron ReflexesBonded: 25% increased Elemental Ailment Threshold
Legacy of Obern's Bastion- Boots
- 200% increased Stun RecoveryBonded: 40% reduced Chill Duration on you / 40% reduced Freeze Duration on you
Legacy of Dionadair- Shield
- Double Stun Threshold while Shield is RaisedBonded: 15% increased Stun Threshold
Legacy of Wulfsbane- Shield
- Intimidate Enemies on Block for 8 secondsBonded: +25 to Strength
Legacy of Chernobog's Pillar- Shield
- Gain 1% of damage as Fire damage per 2% Chance to BlockBonded: +30% to Chaos Resistance
Legacy of Alkem Eira- Shield
- 30% of damage Blocked is Recouped as ManaBonded: 20% of damage Blocked is Recouped as Mana
Legacy of Oaksworn- Shield
- 50% increased Life Regeneration rateBonded: 50 Life Regeneration per second
Legacy of Dunkelhalt- Buckler
- 50% increased Parried Debuff MagnitudeBonded: 50% increased Parry Damage
Legacy of Rondel de Ezo- Buckler
- Curse Enemies with Enfeeble on BlockBonded: 100% increased Block chance against Projectiles
Legacy of Brynhand's Mark- One Hand Mace
- Causes Double Stun BuildupBonded: Adds 14 to 20 Physical Damage
Legacy of Trenchtimbre- One Hand Mace
- Increases and Reductions to Minion Attack Speed also affect youBonded: +1 to Level of all Minion Skills
Legacy of Mjölner- One Hand Mace
- +200 Intelligence Requirement / +3 to Level of all Lightning SkillsBonded: +1 to Level of all Lightning Skills
Legacy of Twisted Empyrean- Two Hand Mace
- Attacks with this Weapon have Added Cold Damage equal to 6% to 10% of maximum ManaBonded: 15% of Damage is taken from Mana before Life
Legacy of Hoghunt- Two Hand Mace
- +5% to Critical Hit Chance / Maim on Critical HitBonded: 25% increased Attack Damage against Maimed Enemies
Legacy of Hrimnor's Hymn- Two Hand Mace
- 25% chance for Slam Skills you use yourself to cause an additional AftershockBonded: 15% chance for Slam Skills you use yourself to cause an additional Aftershock
Legacy of Brain Rattler- Two Hand Mace
- All damage with this Weapon causes Electrocution buildupBonded: Damage Penetrates 10% Lightning Resistance
Legacy of Lifesprig- Wand
- +2 to Level of all Spell SkillsBonded: Leeches 1% of maximum Life when you Cast a Spell
Legacy of Duality- Quarterstaff
- Gain 250 Guard for 0.5 seconds per Combo expended when using SkillsBonded: Gain Finality for 0.2 seconds per Combo expended when using Skills
Legacy of Tyranny's Grip- Spear
- Strikes deal Splash DamageBonded: Knocks Enemies Back on Hit
Legacy of The Sentry- Quarterstaff
- Adds 23 to 34 Fire damage to Attacks / 100% increased Flammability MagnitudeBonded: +2% to Maximum Fire Resistance
Legacy of Adonia's Ego- Wand
- +1 to Maximum Power ChargesBonded: +65 to maximum Mana
Legacy of Cursecarver- Wand
- +3 to Level of all Curse SkillsBonded: 35% increased Mana Regeneration Rate
Legacy of Dusk Vigil- Staff
- Gain 30% of Physical Damage as Extra Fire DamageBonded: Triggered Spells deal 20% increased Spell Damage
Legacy of The Blood Thorn- Quarterstaff
- Adds 4 to 8 Physical Damage / Causes Bleeding on HitBonded: 10% increased Magnitude of Bleeding you inflict
Legacy of Quill Rain- Bow
- 50% increased Attack Speed / 20% less Attack DamageBonded: 70% increased Arrow Speed
Legacy of Ironbound- Bow
- Hits with this weapon have 1 to 3 Added Physical Damage per 1% Block ChanceBonded: 3% increased Block chance per 100 total Item Armour on Equipped Armour Items
Legacy of Amor Mandragora- Talisman
- Gain 1 Druidic Prowess for every 20 total Rage spentBonded: Enemies in your Presence are Hindered
Legacy of Spiteful Floret- Talisman
- Every 5 Rage also grants 5% of Damage taken Recouped as LifeBonded: Attacks have 20% chance to cause Bleeding
Legacy of Svalinn- Shield
- Chance to Block Damage is Lucky / You take 20% of damage from Blocked HitsBonded: +50 to maximum Runic Ward
Legacy of Keeper of the Arc- Helmet
- Alternating every 5 seconds: / Take 20% less Damage from Hits / Take 20% less Damage over timeBonded: 25% increased Mana Regeneration Rate
Legacy of Olrovasara- One Hand Mace
- On Hitting an enemy, gains maximum added Lightning damage equal to / the enemy's Power for 20 seconds, up to a total of 120Bonded: 15% increased Attack Speed
Legacy of A Worthy Foe- Shield
- Off-hand Hits inflict Runefather's ChallengeBonded: +45% to Cold Resistance
Legacy of Serle's Grit- One Hand Mace
- Maximum Quality is 40%Bonded: Skills which Empower an Attack have 20% chance to not count that Attack
Legacy of Runeseeker's Call- Wand
- 75% increased effect of Socketed RunesBonded: +100 to maximum Mana
Legacy of Facebreaker- Gloves
- +1 to Armour per StrengthBonded: 1% increased Damage per 15 Strength