Patch notes
AI sums up each patch by category. Read the original notes on the official site
0.5.5
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AI summary
Patch 0.5.5 launches the Forbidden Rites event league, moves Expedition into the core game, overhauls the Trial of Chaos, and reworks many Soul Cores, several now limited to 1.
Know first
- New Forbidden Rites event league: a Ritual in every campaign area, plus boss Ritual chains that end in Unique Item rewards
- Expedition, Farrow and Dannig are now core Atlas content, including Standard; Expedition Tablets added
- Trial of Chaos can be left and resumed, gives a chest per room, and rewards only Currency and Soul Cores
- Arbiter of Ash, Arbiter of Divinity, Omniphobia and Raven Trickster lose All Elemental Resistances
Buff20Nerf2New14Removed2Changed36Fixed8
Crafting and currency
- Changed

Atmohua's Soul Core of Retreat
Now grants increased Energy Shield from the Focus or Body Armour, replacing threshold bonuses
- Changed

Cholotl's Soul Core of War
Bow bonus is now a chance to Chain from terrain instead of Projectile Speed20% increased Projectile Speed → 20% chance to Chain an additional time from terrain
- Buff

Estazunti's Soul Core of Convalescence
Recoup speed on Boots and Life Recoup on Helmet both increased12% / 8% → 15% / 10%
- Changed
Jiquani's Thesis Soul Core
Helmet Mana bonus now scales from Item Armour rather than Item Energy Shield+1 to maximum Mana per 2 Item Energy Shield → +1 to Maximum Mana per 3 Item Armour
- Buff

Uromoti's Soul Core of Attenuation
Curse Duration and Poison Duration bonuses both raised15% → 20%
- Buff

Soul Core of Atmohua
Requirement conversion to Strength increased20% → 40%
- Buff

Soul Core of Cholotl
Requirement conversion to Dexterity increased20% → 40%
- Buff

Soul Core of Zantipi
Requirement conversion to Intelligence increased20% → 40%
- Buff

Soul Core of Citaqualotl
Weapon Elemental Attack damage and Armour all-resist bonus increased30% / 5% → 40% / 6%
- Changed

Soul Core of Jiquani
Now Limit of 1; Life on Kill and Body Armour Maximum Life raised2% / 3% → 5% / 5%
- Changed

Soul Core of Opiloti
Now Limit of 1; weapon grants 40% Bleed Magnitude, helmet grants 25% Pin Duration
- Changed

Soul Core of Puhuarte
Now Limit of 1; weapon grants 40% Ignite Magnitude, Gloves max Fire Resistance raised
- Changed

Soul Core of Tacati
Armour Chaos Resistance raised to +13%; weapon now gives 25% Poison Magnitude
- Changed

Soul Core of Ticaba
Now Limit of 1; reduced Critical Damage Bonus taken improved20% → 50%
- Changed

Soul Core of Topotante
Now Limit of 1; weapon Penetration raised to 25%; Boots now reduce Non-Damaging Ailment effect
- Changed

Soul Core of Tzamoto
Now Limit of 1; Freeze Buildup and Helmet max Cold Resistance raised30% / +1% → 60% / +2%
- Changed

Soul Core of Xopec
Now Limit of 1; weapon gives 25% Shock Magnitude; Boots max Lightning Resistance raised
- Changed

Soul Core of Zalatl
Now Limit of 1; Mana on Kill and Helmet Maximum Mana raised2% / 3% → 4% / 5%
Monsters
- Changed
Uxmal, the Beastlord
Uxmal, the Beastlord arena fully redesigned; the boss no longer flies around
- Changed
Trial of Chaos
Elite monsters in Trial of Chaos are tougher but give more rewards
- Buff
Arbiters swap All Elemental Resistances for a single resist and a vulnerability
- Buff
Omniphobia, Fear Manifest and Raven Trickster lose All Elemental Resistances
Endgame
- Removed
Viridian Wildwood
Viridian Wildwood Unique Map disabled; existing ones are rerolled into another Unique Map where possible
- Buff
Trial of Chaos
Trial of Chaos runs can be exited at any time and resumed later from the same room
- Buff
Trial of Chaos
Trial of Chaos gains level-based inherent bonuses to replace Atlas Passive bonuses that don't apply
- Changed
Trial of Chaos
Each Trial of Chaos room ends with a reward chest; run rewards are only Currency and Soul Cores, no Corrupted items
- Changed
Inscribed Ultimatum
Trialmaster no longer drops Magic Inscribed Ultimatums
- New
Inscribed Ultimatum
After a 10-Trial Ultimatum you may continue up to twice for extra Trialmaster Fragments, with an optional Currency wager
- Buff
Trial of Chaos
Trial modifiers get more tiers, much lower difficulty, and show their actual values
- Changed
Trial of Chaos
Turrets and Petrification Statues can now appear together, with fairer placement and simpler tiers
- Buff
Trial of Chaos
Difficulty modifiers between rooms now always raise the quality of monster drops
- Changed
Trial of Chaos
Escort, Sacrifice and Implant encounters appear less often than Slay all Monsters and Survive
- Buff
Escort the Statue
Escort Statue gets a short grace period when you step outside its area, plus clearer Vaal visuals
- Buff
Survive
Survive spawns waves faster once cleared, adds guaranteed Rares, and Rare kills shorten the timer
- Changed
Trial of Chaos
Trialmaster stops time only at the start of a run; doors, elevators and levers respond faster; elevators are larger
- New
Expedition
Expedition with Farrow and Dannig joins the core Atlas and Standard; Expeditions appear from Act 4
- New
Expedition Tablets
Expedition Tablets added outside Runes of Aldur, with stacking bonuses for 1 to 4 Tablets and new modifiers
- Changed
Aldur's Saga
Aldur's Saga stays league-only, but its special mods can roll on Grand Expeditions via Logbooks
- Changed
Verisium Anvil
Verisium Anvil unlocks via The Runeseeker in Act 4; Farrow can go in hideouts; Expedition Uniques fit the Unique tab
- New
Abyssal Ravines
Large Abyssal Ravines can appear on the Atlas; Maps on them always contain Abysses
- Changed
Arbiter of Divinity
Non-quest Origin Core Arbiter kill completes the whole Precursor Fortress; quest version no longer completes a section
- Buff
Corrupted Nexus
Failed Corrupted Nexus Maps can be retried; dying to the Map Boss no longer blocks the Corrupted Boss
- Changed
Unstable Breach
Stabilised Unstable Breaches spawn their Rares in waves of 5 rather than all at once
- Nerf
of the Invasion
"of the Invasion" Breach Tablet mod spawns fewer extra Rares1-3 → 1-2
- Buff
of Champions
"of Champions" Abyss Tablet mod spawns more extra Rares1-2 → 2-3
- Buff
Trial of Sekhemas
Trial of Sekhemas gets inherent bonuses from Area Level 65 to replace missing Atlas bonuses
- Changed
Matriarch and Patriarch Halls can now spawn nearer The Ziggurat Refuge
- Removed
Doryani's Refined Formula
Doryani's Refined Formula removed; new Archaic Corruption makes monsters released from Essences Corrupted
- Buff

Ghastly Relics
Ghastly Relics now affects every Large Abyssal Chest from Pits, not only the last one
- Changed
Reactive Hiveseeding and Jado's Ancient Activations now reveal the Maps they modify
- Changed

Recurring Nightmares
Recurring Nightmares first option now gives +30% additional Deliriousness in fogged Maps
- Changed
Grand Mirror
Grand Mirror Delirium Fog now spreads to a fixed number of maps8-14 in lower-Tier Maps, and 10-16 in high-Tier Maps → 10
- Nerf
Delirium
Delirium Monster Pack count stops scaling past 100% Deliriousness
- Changed
Azmeri Spirits
Released Azmeri Spirits now only have a chance to manifest, based on monster empowerment
- Changed

The Deadliest Hunt
The Deadliest Hunt now gives Rogue Exiles 15% increased chance of equipped Uniques
- Changed

Pandora's Box
Pandora's Box now gives Possessed Strongboxes 15% increased Item Rarity
- Changed
Oath Rune
Oath Rune monsters are no longer immune; they gain more Ward and give a higher Rarity bonus
- New

Chaos Orb
New Runeshape recipe in Logbook Remnants grants 10 Chaos Orbs
- Changed
Verisium Sentries
Multiple Verisium Sentries can now add Runic Modifiers to the same monster
League
- New
Forbidden Rites
Forbidden Rites event league launches with a fresh economy, themed on the King in the Mists' rituals
- New
Ritual
Each campaign area has a Ritual encounter that rewards levelling items, crafting Currency and gear
- New
Ritual Effigies
Ritual Effigy clusters per Act and Interlude sit on area bosses; beaten bosses join the next Ritual's waves
- New
Finishing a boss Ritual series lets you spend tribute on Unique Items
- New
Sacred Blooms
League-only Sacred Blooms from Rituals add the Viridian Wildwood to Map clusters; collected Wisps empower Map monsters
- New
League challenges award cosmetics at 2, 4, 6 and 8 completions, plus Totem decoration pieces per challenge
- Changed
Forbidden Rites
Standard, Hardcore and SSF versions are offered; Hardcore deaths move to Standard Forbidden Rites; Runes of Aldur continues
- Buff
Ritual
Party members now earn Ritual Tribute with their own non-rerollable reward selection
- Buff
Ritual Tablet
Using multiple Ritual Tablets adds an extra Altar and more Azmeri Wisps in the Viridian Wildwood
- New

Royal Lenience
New Royal Lenience Ritual Atlas notable: offered Tribute can Defer items, at 500% more Offered Tribute cost
- Changed
Ritual
In parties, every player in the area must hear Aoife's intro before a Ritual can begin
UI
- New
UI additions: Stash/Inventory toggle in Currency Exchange, last-waypoint marker, Atlas point alert, challenge count in chat
- New
Thaumaturgic Flux
Thaumaturgic Flux now previews before and after values on Kalguuran Skill Gems
Bug fixes
- Fixed
Atlas passive fixes: Jado's Mysterious Gifts, Fate of the Vaal nodes, Bring Me Your Leader, Survival of the Fittest and more
- Fixed
Fixed Map, mirror, boss and Atlas generation problems, including Grand Mirror quest and Grand Delirium Mirrors
- Fixed
Fixed Weapon Set exploits with alternate skills, inactive auras and supports, and Unique-granted skills
Other
- Changed

Omen of the Hunt
Omen of the Hunt description reworded; its function is unchanged
- Changed
Vanishing Dye works on Foci; several Azmeri effects now change tier with your highest attribute