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Patch notes

AI sums up each patch by category. Read the original notes on the official site

0.5.5

Patch

Posted Sep 2, 2026 · 197 lines

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SourceOfficial GGG forumwww.pathofexile.com

AI summary

Summarized by AI · may differ from the original · generated Nov 15, 00:35 UTC

Patch 0.5.5 launches the Forbidden Rites event league, moves Expedition into the core game, overhauls the Trial of Chaos, and reworks many Soul Cores, several now limited to 1.

Know first

  • New Forbidden Rites event league: a Ritual in every campaign area, plus boss Ritual chains that end in Unique Item rewards
  • Expedition, Farrow and Dannig are now core Atlas content, including Standard; Expedition Tablets added
  • Trial of Chaos can be left and resumed, gives a chest per room, and rewards only Currency and Soul Cores
  • Arbiter of Ash, Arbiter of Divinity, Omniphobia and Raven Trickster lose All Elemental Resistances

Buff20Nerf2New14Removed2Changed36Fixed8

Crafting and currency

18
  • Changed

    Atmohua's Soul Core of Retreat

    Now grants increased Energy Shield from the Focus or Body Armour, replacing threshold bonuses

  • Changed

    Cholotl's Soul Core of War

    Bow bonus is now a chance to Chain from terrain instead of Projectile Speed20% increased Projectile Speed → 20% chance to Chain an additional time from terrain

  • Buff

    Estazunti's Soul Core of Convalescence

    Recoup speed on Boots and Life Recoup on Helmet both increased12% / 8% → 15% / 10%

  • Changed

    Jiquani's Thesis Soul Core

    Helmet Mana bonus now scales from Item Armour rather than Item Energy Shield+1 to maximum Mana per 2 Item Energy Shield → +1 to Maximum Mana per 3 Item Armour

  • Buff

    Uromoti's Soul Core of Attenuation

    Curse Duration and Poison Duration bonuses both raised15% → 20%

  • Buff

    Soul Core of Atmohua

    Requirement conversion to Strength increased20% → 40%

  • Buff

    Soul Core of Cholotl

    Requirement conversion to Dexterity increased20% → 40%

  • Buff

    Soul Core of Zantipi

    Requirement conversion to Intelligence increased20% → 40%

  • Buff

    Soul Core of Citaqualotl

    Weapon Elemental Attack damage and Armour all-resist bonus increased30% / 5% → 40% / 6%

  • Changed

    Soul Core of Jiquani

    Now Limit of 1; Life on Kill and Body Armour Maximum Life raised2% / 3% → 5% / 5%

  • Changed

    Soul Core of Opiloti

    Now Limit of 1; weapon grants 40% Bleed Magnitude, helmet grants 25% Pin Duration

  • Changed

    Soul Core of Puhuarte

    Now Limit of 1; weapon grants 40% Ignite Magnitude, Gloves max Fire Resistance raised

  • Changed

    Soul Core of Tacati

    Armour Chaos Resistance raised to +13%; weapon now gives 25% Poison Magnitude

  • Changed

    Soul Core of Ticaba

    Now Limit of 1; reduced Critical Damage Bonus taken improved20% → 50%

  • Changed

    Soul Core of Topotante

    Now Limit of 1; weapon Penetration raised to 25%; Boots now reduce Non-Damaging Ailment effect

  • Changed

    Soul Core of Tzamoto

    Now Limit of 1; Freeze Buildup and Helmet max Cold Resistance raised30% / +1% → 60% / +2%

  • Changed

    Soul Core of Xopec

    Now Limit of 1; weapon gives 25% Shock Magnitude; Boots max Lightning Resistance raised

  • Changed

    Soul Core of Zalatl

    Now Limit of 1; Mana on Kill and Helmet Maximum Mana raised2% / 3% → 4% / 5%

Monsters

4
  • Changed

    Uxmal, the Beastlord

    Uxmal, the Beastlord arena fully redesigned; the boss no longer flies around

  • Changed

    Trial of Chaos

    Elite monsters in Trial of Chaos are tougher but give more rewards

  • Buff

    Arbiters swap All Elemental Resistances for a single resist and a vulnerability

  • Buff

    Omniphobia, Fear Manifest and Raven Trickster lose All Elemental Resistances

Endgame

37
  • Removed

    Viridian Wildwood

    Viridian Wildwood Unique Map disabled; existing ones are rerolled into another Unique Map where possible

  • Buff

    Trial of Chaos

    Trial of Chaos runs can be exited at any time and resumed later from the same room

  • Buff

    Trial of Chaos

    Trial of Chaos gains level-based inherent bonuses to replace Atlas Passive bonuses that don't apply

  • Changed

    Trial of Chaos

    Each Trial of Chaos room ends with a reward chest; run rewards are only Currency and Soul Cores, no Corrupted items

  • Changed

    Inscribed Ultimatum

    Trialmaster no longer drops Magic Inscribed Ultimatums

  • New

    Inscribed Ultimatum

    After a 10-Trial Ultimatum you may continue up to twice for extra Trialmaster Fragments, with an optional Currency wager

  • Buff

    Trial of Chaos

    Trial modifiers get more tiers, much lower difficulty, and show their actual values

  • Changed

    Trial of Chaos

    Turrets and Petrification Statues can now appear together, with fairer placement and simpler tiers

  • Buff

    Trial of Chaos

    Difficulty modifiers between rooms now always raise the quality of monster drops

  • Changed

    Trial of Chaos

    Escort, Sacrifice and Implant encounters appear less often than Slay all Monsters and Survive

  • Buff

    Escort the Statue

    Escort Statue gets a short grace period when you step outside its area, plus clearer Vaal visuals

  • Buff

    Survive

    Survive spawns waves faster once cleared, adds guaranteed Rares, and Rare kills shorten the timer

  • Changed

    Trial of Chaos

    Trialmaster stops time only at the start of a run; doors, elevators and levers respond faster; elevators are larger

  • New

    Expedition

    Expedition with Farrow and Dannig joins the core Atlas and Standard; Expeditions appear from Act 4

  • New

    Expedition Tablets

    Expedition Tablets added outside Runes of Aldur, with stacking bonuses for 1 to 4 Tablets and new modifiers

  • Changed

    Aldur's Saga

    Aldur's Saga stays league-only, but its special mods can roll on Grand Expeditions via Logbooks

  • Changed

    Verisium Anvil

    Verisium Anvil unlocks via The Runeseeker in Act 4; Farrow can go in hideouts; Expedition Uniques fit the Unique tab

  • New

    Abyssal Ravines

    Large Abyssal Ravines can appear on the Atlas; Maps on them always contain Abysses

  • Changed

    Arbiter of Divinity

    Non-quest Origin Core Arbiter kill completes the whole Precursor Fortress; quest version no longer completes a section

  • Buff

    Corrupted Nexus

    Failed Corrupted Nexus Maps can be retried; dying to the Map Boss no longer blocks the Corrupted Boss

  • Changed

    Unstable Breach

    Stabilised Unstable Breaches spawn their Rares in waves of 5 rather than all at once

  • Nerf

    of the Invasion

    "of the Invasion" Breach Tablet mod spawns fewer extra Rares1-3 → 1-2

  • Buff

    of Champions

    "of Champions" Abyss Tablet mod spawns more extra Rares1-2 → 2-3

  • Buff

    Trial of Sekhemas

    Trial of Sekhemas gets inherent bonuses from Area Level 65 to replace missing Atlas bonuses

  • Changed

    Matriarch and Patriarch Halls can now spawn nearer The Ziggurat Refuge

  • Removed

    Doryani's Refined Formula

    Doryani's Refined Formula removed; new Archaic Corruption makes monsters released from Essences Corrupted

  • Buff

    Ghastly Relics

    Ghastly Relics now affects every Large Abyssal Chest from Pits, not only the last one

  • Changed

    Reactive Hiveseeding and Jado's Ancient Activations now reveal the Maps they modify

  • Changed

    Recurring Nightmares

    Recurring Nightmares first option now gives +30% additional Deliriousness in fogged Maps

  • Changed

    Grand Mirror

    Grand Mirror Delirium Fog now spreads to a fixed number of maps8-14 in lower-Tier Maps, and 10-16 in high-Tier Maps → 10

  • Nerf

    Delirium

    Delirium Monster Pack count stops scaling past 100% Deliriousness

  • Changed

    Azmeri Spirits

    Released Azmeri Spirits now only have a chance to manifest, based on monster empowerment

  • Changed

    The Deadliest Hunt

    The Deadliest Hunt now gives Rogue Exiles 15% increased chance of equipped Uniques

  • Changed

    Pandora's Box

    Pandora's Box now gives Possessed Strongboxes 15% increased Item Rarity

  • Changed

    Oath Rune

    Oath Rune monsters are no longer immune; they gain more Ward and give a higher Rarity bonus

  • New

    Chaos Orb

    New Runeshape recipe in Logbook Remnants grants 10 Chaos Orbs

  • Changed

    Verisium Sentries

    Multiple Verisium Sentries can now add Runic Modifiers to the same monster

League

11
  • New

    Forbidden Rites

    Forbidden Rites event league launches with a fresh economy, themed on the King in the Mists' rituals

  • New

    Ritual

    Each campaign area has a Ritual encounter that rewards levelling items, crafting Currency and gear

  • New

    Ritual Effigies

    Ritual Effigy clusters per Act and Interlude sit on area bosses; beaten bosses join the next Ritual's waves

  • New

    Finishing a boss Ritual series lets you spend tribute on Unique Items

  • New

    Sacred Blooms

    League-only Sacred Blooms from Rituals add the Viridian Wildwood to Map clusters; collected Wisps empower Map monsters

  • New

    League challenges award cosmetics at 2, 4, 6 and 8 completions, plus Totem decoration pieces per challenge

  • Changed

    Forbidden Rites

    Standard, Hardcore and SSF versions are offered; Hardcore deaths move to Standard Forbidden Rites; Runes of Aldur continues

  • Buff

    Ritual

    Party members now earn Ritual Tribute with their own non-rerollable reward selection

  • Buff

    Ritual Tablet

    Using multiple Ritual Tablets adds an extra Altar and more Azmeri Wisps in the Viridian Wildwood

  • New

    Royal Lenience

    New Royal Lenience Ritual Atlas notable: offered Tribute can Defer items, at 500% more Offered Tribute cost

  • Changed

    Ritual

    In parties, every player in the area must hear Aoife's intro before a Ritual can begin

UI

2
  • New

    UI additions: Stash/Inventory toggle in Currency Exchange, last-waypoint marker, Atlas point alert, challenge count in chat

  • New

    Thaumaturgic Flux

    Thaumaturgic Flux now previews before and after values on Kalguuran Skill Gems

Bug fixes

8
  • Fixed

    Atlas passive fixes: Jado's Mysterious Gifts, Fate of the Vaal nodes, Bring Me Your Leader, Survival of the Fittest and more

  • Fixed

    Fixed Map, mirror, boss and Atlas generation problems, including Grand Mirror quest and Grand Delirium Mirrors

  • Fixed

    Fixed Weapon Set exploits with alternate skills, inactive auras and supports, and Unique-granted skills

5 more in the original

Other

2
  • Changed

    Omen of the Hunt

    Omen of the Hunt description reworded; its function is unchanged

  • Changed

    Vanishing Dye works on Foci; several Azmeri effects now change tier with your highest attribute

The summary may leave changes out. Check exact numbers in the original

Show original

Original patch notes belong to Grinding Gear Games (English) and Kakao Games (Korean). Read them on the official site · Summaries are written by AI from the original and may differ